Evony Guides
Monster Hunt Guide
Battle Mechanics (Monster, Boss)
All battles in evony are calculated automatically and only the results are notified to the player. The player will not be able to see how the battle is conducted internally. The publisher-developer, Top Games INC, does not disclose that information either.
In this guide
- Battle Mechanics (Monster, Boss)
- The Basics
- Boss & Normal Monsters
- Different Tier Mixed
- Different Troop Types mixed
- Important things in monster fighting
- To reduce the number of wounds to “0”
- To reduce the number of wounds (if you allow “Non-0”)
- For the creation of troops
- View Turn-by-Turn Details with the Battle Simulator
- Basic Survey Data – Wounding Changes by Number of Troops and Guess the Turn
- t10 cavalry only
- t11 cavalry only
- What happens when you Mix the Different Tiers
- Pattern A: Adding a little bit of Upper Tier
- Pattern B: When all tiers fight for multiple turns
- What happens when you mix Different Troop Types
- Question
- Pattern A: All troop types mixed
- Pattern B: All troop types mixed (more Ground, Ranged)
- Pattern C: Cavalry, Ground, Ranged
- Pattern D: Cavalry, Ground, Ranged (more Ranged)
- Pattern E: Cavalry, Ground, Ranged (Cavalry, Ground are few)
- Pattern F: Cavalry, Ground, Ranged (all a few)
- The answer to the question at the beginning
- In the case of Normal Monsters, basic survey data
- Reference – Generals Recommendations
- Boss Battle Simulator
- How to Kill Boss
This is a discovery summary. Open the original Wiki page for the full guide.